Another event idea. It is still insanely humid outside and I can't sleep.
This is another event that requires scripting, so nothing that can be done right now.
Players enter a maze-like level at random points. The level is dark, but there are several lit torches around the level giving some light. When the GC starts the event a timer would start and:
- The lamp's light starts to dwindle; the light's radius shrinks and the overall light in the level starts to dim as the light from the torches is directly proportional to the status of the lamps. Once a lamp goes out it can be reactivated by a player, but as the event progresses the amount of time the torches stay lit decreases; down to only staying up for a few seconds.
- As the darkness grows, Wall Masters begin to spawn. The darkness of the level is proportional to how frequently they spawn, and the lamp's light radius impacts their movement speed. They can be dodged and killed by a single blow, however if you're picked up by one, it eliminates you from the event. Once the event has reached a certain time limit or only one lamp remains lit, the Wall Masters begin to spawn more rapidly, and no longer lose speed when entering a lit radius.
The main goal of the event would be to survive until a timer hits zero. The players would be safest around the lamps, working in together to fend off the Wall Masters while also keeping the light lit. Having multiple lamps lit will obviously decrease the risk. There would not be teams however, and it would be explained that the number of people who live until the end of the event impacts how many tickets they would receive. In the case that nobody lives, or the torches are completely extinguished at any point, nobody receives tickets.
Again, I'd like to hear your input on how to improve this idea.