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51
on: November 07, 2017, 10:35:24 PM
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Started by maximus_asinus - Last post by Skyzer | ||
So you don't have to call TimeOut for a single function.
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52
on: November 01, 2017, 02:39:48 PM
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Started by Thor - Last post by Thor | ||
53
on: October 30, 2017, 09:52:55 PM
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Started by maximus_asinus - Last post by Teerawut | ||
It is an event that is very good. I'm waiting for this activity as well.
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54
on: October 30, 2017, 09:49:23 PM
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Started by maximus_asinus - Last post by Teerawut | ||
Expand on Morgan It's the right thing to do.
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55
on: October 21, 2017, 04:39:10 AM
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Started by maximus_asinus - Last post by Inevitable | ||
rip
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56
on: September 05, 2017, 12:34:56 PM
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Started by maximus_asinus - Last post by Thor | ||
Following 2 months and 1 week Unixmad is proving once again that he is a disgrace and cannot be trusted.
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57
on: August 20, 2017, 06:59:17 PM
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Started by maximus_asinus - Last post by maximus_asinus | ||
Is there a reason why you prefer one over the other? They appear to function the same if you're using it in that manner.
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58
on: August 20, 2017, 03:27:36 PM
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Started by maximus_asinus - Last post by maximus_asinus | ||
Most "can i b admin"s aren't a big deal. But occasionally you get someone who spends hours/days/weeks/months begging for it non stop.The worst I've had is someone ask about 3 times, and when I didn't respond he kindly told me to fellate him. But I've only been at this a few weeks. |
59
on: August 20, 2017, 01:23:16 PM
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Started by maximus_asinus - Last post by Racil | ||
Don't remember, did that guy who was following me and my friends for over a year also beg to be admin for that long, or just ask you to make a server for him?
Or maybe he never actually asked to be admin, just for you to make him a server? |
60
on: August 20, 2017, 06:19:28 AM
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Started by maximus_asinus - Last post by Thor | ||
Code: [Select] function onPlayerEnters() { Using a single = will always treat the conditional as TRUE, it should be ==. Better yet if you're storing boolean values (true/false or 1/0) you can just do: Code: [Select] function onPlayerEnters() { or Code: [Select] function onPlayerEnters() { -------- Rather than use a timeout I use scheduleEvent(), which can be cancelled with cancelEvents("action"). Code: [Select]
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