Classic Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

some big news are coming camed.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - PoJo

Pages: 1 2 3 [4] 5 6
46
General Graal Discussion / Re: Aesthetic MS Paint Hat
« on: August 17, 2016, 09:17:34 PM »
that's a solid windows 95/10

47
General Graal Discussion / Re: Aesthetic MS Paint Hat
« on: August 17, 2016, 07:55:50 PM »
needs more roman busts and pillars and dolphins

48
Bugs and Suggestions / Re: event prize suggestions
« on: August 17, 2016, 03:18:31 PM »
chicken pet minigame/prize pls

and then we can implement cock fighting with our raised chicken pets

chickenmon go

49
Bugs and Suggestions / Re: event prize suggestions
« on: August 17, 2016, 09:50:23 AM »
I only limited it at butterflies and bees since the animation already exists, but yeah

50
Classic Main Forum / Re: The Forums!
« on: August 17, 2016, 09:49:13 AM »
Needs more zorbis

The plural of zorbi is zorbi

51
Events / Re: Boat PK LMS
« on: August 16, 2016, 10:34:06 PM »
It's all yours, goys

52
Events / Re: Guide to Fort Builder Strategies
« on: August 16, 2016, 08:58:32 PM »
Was funnier when Puppin was doing it.

we're workshopping some new, avant garde designs

53
Guilds / Re: Guild Logo Templates
« on: August 16, 2016, 08:52:22 PM »
Not necessarily for zorbi, but if another guild consisting of zorbi members pops up, it could work as a competitive guild logo

I like tridents and fleur de lis for zorbi

54
Bugs and Suggestions / event prize suggestions
« on: August 16, 2016, 03:26:31 PM »
if that's allowed, unless you're deadset on just the current ones being all that exist


[4:04:43 PM] ????????: Kia345 (Tue Aug 16 15:43:44 2016):
 Mass message:
 sky, tell thor we need an event prize that just makes a butterfly or bee float around the player, they're cute
[4:04:45 PM] ????????: someone make this canon
[4:05:03 PM] xiaoguard: i can do that
[4:05:14 PM] xiaoguard: i'll gfx it if thor will gani it
[4:05:22 PM] ????????: there's already a fluttering butterfly
[4:05:28 PM] ????????: it shows up occasionally when you slash bushes
[4:05:51 PM] Elliott: that's actually a great gc prize, but only if other players can see it
[4:06:02 PM] ????????: yeah that's what I mean
[4:06:02 PM] Elliott: current code is that only the players see it
[4:06:06 PM] ????????: I think it's too cute to not be a thing
[4:06:12 PM] Elliott: you're so right
[4:06:25 PM] Elliott: post that up in classicgraal.net, it'd get more attention there
[4:08:38 PM] xiaoguard: ^^^
[4:08:39 PM] xiaoguard: do it
[4:08:53 PM] Elliott: no seriously, do it


also because the current aura's particle animation is ugly

55
Bugs and Suggestions / Re: Libraries/Bookshelves
« on: August 16, 2016, 11:09:26 AM »
Quote
From Battlefield Tactics, ch. 3 - E for Effort.

Quote
It is said that necessity is the mother of invention. That it is only when our backs are against the walls do can we truly see what is front of us. To me, that was always another parable. A meaningless allegory that someone long dead a long way away said and got far more appraise than they should have. But serving on the advanced line of infantry's mobile fort division, I finally saw this motto in action.

It was a bleak day from the start. The sky was clouded and black, rain pouring down, forcing us to fight with not just the enemy, but the elements. Mud beneath our boots eliminated any traction, and filth in our eyes kept us from staying focused. Our builders were trying their hardest to erect lines between us and the enemy, but were steadily falling back. All hope seemed lost. But one of the men was darting ahead of the unit, with the ferocity of a mad beast - like a ravaging dog, or a bear, perhaps. Regardless, he in his wake he was leaving strange, pronged fortifications. These fork-like structures served the dual purpose of providing defense in the form of small, easy to build walls, while also using their forks to create a jagged environment for the enemy to navigate. While the rest of our men were being pushed back, he was creating a defense that both protected us, while hindering the foe's advance - all while being a structure small enough to build many in a short time. Before this, I had only ever seen builders creating lines, angles, or if they felt artistic, anatomical shapes.

In the future, I hope to see all of our country's battlefields littered with these Es.

56
Events / Re: Boat PK LMS
« on: August 16, 2016, 11:01:23 AM »
Are there scripts already for this, or just the sprites?

if there were, I never had access to them. and I can't script. hell I can hardly draw

here's these, feel free to touch them up or whatever if anyone wants to use them. despite the filenames I don't think they were ever even uploaded to un

edit nvm can't attach them all, there's one and here's all the recolors

57
Bugs and Suggestions / Re: Pot Race
« on: August 16, 2016, 10:51:22 AM »
indicator sounds fine

hidden text would be nice but sometimes healthy trash talk is pivotal for events

could apply a case by case text hider that "mutes" spammers

58
Events / Re: Guide to Fort Builder Strategies
« on: August 15, 2016, 11:20:03 PM »
From Battlefield Tactics, ch. 3 - E for Effort.

Quote
It is said that necessity is the mother of invention. That it is only when our backs are against the walls do can we truly see what is front of us. To me, that was always another parable. A meaningless allegory that someone long dead a long way away said and got far more appraise than they should have. But serving on the advanced line of infantry's mobile fort division, I finally saw this motto in action.

It was a bleak day from the start. The sky was clouded and black, rain pouring down, forcing us to fight with not just the enemy, but the elements. Mud beneath our boots eliminated any traction, and filth in our eyes kept us from staying focused. Our builders were trying their hardest to erect lines between us and the enemy, but were steadily falling back. All hope seemed lost. But one of the men was darting ahead of the unit, with the ferocity of a mad beast - like a ravaging dog, or a bear, perhaps. Regardless, he in his wake he was leaving strange, pronged fortifications. These fork-like structures served the dual purpose of providing defense in the form of small, easy to build walls, while also using their forks to create a jagged environment for the enemy to navigate. While the rest of our men were being pushed back, he was creating a defense that both protected us, while hindering the foe's advance - all while being a structure small enough to build many in a short time. Before this, I had only ever seen builders creating lines, angles, or if they felt artistic, anatomical shapes.

In the future, I hope to see all of our country's battlefields littered with these Es.

59
Classic Main Forum / Re: Rav Cheats
« on: August 15, 2016, 09:53:02 PM »
doesn't even remotely change it

60
Classic Main Forum / Re: Rav Cheats
« on: August 15, 2016, 09:47:16 PM »
real talk, in ctf sumo that rav was both hosting and playing, he paused the game for a valid reason, but he put himself back in a much more beneficial location when he unpaused it.

puppin and I had a clear shot at their team's flag and he was out of our way, and despite us calling him out, he put himself back directly between us and the flag

he's a piece of shit

Pages: 1 2 3 [4] 5 6