Then I realized y’all can do that for me instead...
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lavaman (Fri Jun 22 21:11:43 2012):
i will think on it some more to find a way to prevent that
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Thor (Manager) (Fri Jun 22 21:09:58 2012):
I know, my point is that it would be way too likely.
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lavaman (Fri Jun 22 21:09:35 2012):
read the very last section
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Thor (Manager) (Fri Jun 22 21:09:02 2012):
Ties would be way too easy if playercount was dividable by 3.
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lavaman (Fri Jun 22 21:06:33 2012):
First I will blabber on a bit of how the idea came to me...
I noticed many servers added the event chance.
I always disliked the event but the thing that ticked me off the most about it was that it was 100% luck based, nothing the player does can alter the results.
So I spent 10 minutes on how it could be improved, this is the result...
The event is called Critical Mass.
There will be 3 small chambers, you will be able to enter the other 2 from any one so it will have to be in some sort of triangle pattern.
The goal is to be in one of the 2 chambers with the least amount of people in them, you have 10 seconds to choose a room BUT you can still change your choice after that.
The method to choose/change rooms will be walking so you can see what choice people are making before they make it.
The people who are more prone to win are those who can stay ahead of the group or trail behind it.
A tie is possible and in that case the reward will be split.
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