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71
on: August 13, 2017, 08:10:57 PM
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Started by maximus_asinus - Last post by maximus_asinus | ||
Also thanks for replying. I have no scripting experience outside GS1, and it is very frustrating coming against hurdles when there is nobody else willing to help out. It isn't likely I will solve this on my own.
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72
on: August 13, 2017, 07:36:06 PM
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Started by maximus_asinus - Last post by maximus_asinus | ||
I should have been clear that what I posted was the formula I based the water movement on. This is my original script.
Code: [Select] //#CLIENTSIDE |
73
on: August 13, 2017, 04:57:54 AM
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Started by maximus_asinus - Last post by Thor | ||
I'm not sure what it is you're trying to accomplish here, as surely the water should rise irrespective of the player's position, unless this is inside a gani script?
What I do is store a tile width and height of the fill area, as well as a filled width and height, and calculate the showpoly x/y/position like so: Code: [Select] function updatePoly() { |
74
on: August 10, 2017, 02:59:48 PM
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Started by maximus_asinus - Last post by maximus_asinus | ||
Maybe you can help me. I am not sure how you moved the showpoly, but I am using the following (tweaked a bit, this is an example).
Code: [Select] toPlayerX = playerx - x; This has the showpoly moving in a very fluid manner. The problem is it never reaches the exact target coordinates (always off by a few hundredths of a decimal point). This causes some very weird visual glitches where the showpoly will 'bounce' between two coordinates. If I could control the increments (to 0.05 for example) that it moved that would solve my problem, but I don't really understand the math enough to do this. Can you help me out? |
75
on: August 09, 2017, 01:21:48 PM
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Started by maximus_asinus - Last post by Thor | ||
A combination of showpoly and setshape2.
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76
on: August 08, 2017, 10:33:08 AM
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Started by maximus_asinus - Last post by maximus_asinus | ||
I'm trying to replicate the rising water from Link to the Past. How did you accomplish this Thor? Was it a combination of showpoly and changing the zoom (is that even possible?). Or did you create an image and stretch it?
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77
on: August 04, 2017, 05:02:10 PM
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Started by maximus_asinus - Last post by maximus_asinus | ||
Late reply but someone sent me the editor, plus I got access to a Dev server to practice GS2.
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78
on: July 29, 2017, 04:24:00 AM
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Started by maximus_asinus - Last post by Racil | ||
You saying 2.2 isn't working or you can't download it? I could upload it to my dropbox when I get home.
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79
on: July 27, 2017, 05:06:47 PM
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Started by maximus_asinus - Last post by maximus_asinus | ||
Normal level editor is downloadable from the login server.Doesn't work, and I've tried using FP4's patch posted on Graalians. |
80
on: July 27, 2017, 11:39:41 AM
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Started by maximus_asinus - Last post by Thor | ||
Normal level editor is downloadable from the login server.
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