Classic Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

We're back. Discord - https://discord.gg/U7C8YNYF63

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Minoc

Pages: [1]
1
Guilds / Re: Guild System
« on: September 12, 2012, 05:23:27 PM »
Another Idea, to combat the "limited" GMAP, have an area that leads to another, guildhouses are put there, like where the info kiosk is now, used to be an underground tunnel, something to that effect... Leads to like a Guild Island area, idk just something I thought about for a bit

You're talking about something like the old Big City.
I think new playerhouses and guildshouses should be scattered around the overworld (which I assume will eventually increase in size), before being directed to a dedicated location.

By the way, I also don't think every guildhouse should be an actual house.

2
Guilds / Re: Guild System
« on: September 12, 2012, 05:11:27 PM »
To meet halfway would having a requirement that X players consider their guild a prestige guild seem reasonable to you to have a guild house? That way there aren't a billion similar guildhouses seeing no activity, but then guilds can obtain a guild house so long as their guild is reasonably serious.

Then additional perks could fall in the realm of some minor guild house upgrades along with other content on the server, like one of the warp jewel statues in their guild house.

I believe a guild's eligibility of a guildhouse should be considered on individual basis by Thor or his delegation. There could be a set submission procedure.
Why would guildhouses be similar to one another? Since they're manually constructed, they tend to be quite different.
I think the level of activity of a guild in its guildhouse is less of a concern (and guild activity is highly dynamic), since guildhouses could be of use to the rest of the players (just like the JF house and Angel Clan).

3
Guilds / Re: Guild System
« on: September 12, 2012, 04:46:54 PM »
I have no problem with local guilds, as long as global guilds and their members can be imported.

I do however strongly oppose tying guildhouses to points obtained in competitive circumstances.
I think guildhouses should be treated more or less the same as playerhouses.

Also, do remember that some guilds might not want to be competitive.
More-social guilds have a right to exist, and they shouldn't be discriminated against.

I think it'd be reasonable to make some sort of system in which social guilds remain rewarded rather than competitive methods being the only way to earn points. Maybe some sort of tag time -> point conversion?

It all depends on the purpose of these points, maybe they shouldn't gain points at all.
But in any case, as I've said, I strongly oppose tying them to guildhouses.

4
Guilds / Re: Guild System
« on: September 12, 2012, 04:31:03 PM »
I have no problem with local guilds, as long as global guilds and their members can be imported.

I do however strongly oppose tying guildhouses to points obtained in competitive circumstances.
I think guildhouses should be treated more or less the same as playerhouses.

Also, do remember that some guilds might not want to be competitive.
More-social guilds have a right to exist, and they shouldn't be discriminated against.

Pages: [1]