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Guilds / Re: Guild System
« on: September 12, 2012, 05:23:27 PM »Another Idea, to combat the "limited" GMAP, have an area that leads to another, guildhouses are put there, like where the info kiosk is now, used to be an underground tunnel, something to that effect... Leads to like a Guild Island area, idk just something I thought about for a bit
You're talking about something like the old Big City.
I think new playerhouses and guildshouses should be scattered around the overworld (which I assume will eventually increase in size), before being directed to a dedicated location.
By the way, I also don't think every guildhouse should be an actual house.