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Author Topic: Bombs and Gravity  (Read 18749 times)

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maximus_asinus

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Bombs and Gravity
« on: September 04, 2016, 06:19:25 PM »

As a player and host, I sometimes feel like NPCs should be impacted by the gravity NPC the same way players are. A placed or thrown bomb should immediately drop if not supported by a blocking tile. Having the option to even toggle this during events could make stage building a lot more interesting.
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Skyzer

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Re: Bombs and Gravity
« Reply #1 on: September 04, 2016, 10:35:07 PM »

Nope.
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I'm lazy.

Racil

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Re: Bombs and Gravity
« Reply #2 on: September 05, 2016, 03:14:05 AM »

Would be nice as an option. But it probably would require lots of scripting?
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maximus_asinus

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Re: Bombs and Gravity
« Reply #3 on: September 05, 2016, 08:43:45 AM »

Would be nice as an option. But it probably would require lots of scripting?
I wouldn't think so, unless we wanted bombs to behave exactly like people. I think just having them fall when they're place or when they land after they're thrown would be good enough, and that would be as simple as a wall check.
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Thor

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Re: Bombs and Gravity
« Reply #4 on: September 05, 2016, 01:23:27 PM »

The issue here is that bombs (and the placement of their explosions) are Serverside, whereas movement / wall detection etc is Clientside.

Prior to the wipe I made fully Clientside bombs where this would have been "achievable", but they didn't work very well for a host of reasons.
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PoJo

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Re: Bombs and Gravity
« Reply #5 on: September 06, 2016, 09:40:44 AM »

but if bombs reacted to gravity, you couldn't use them as stepping stones
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Racil

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Re: Bombs and Gravity
« Reply #6 on: September 06, 2016, 10:17:40 AM »

but if bombs reacted to gravity, you couldn't use them as stepping stones
That is why it should've been an additional option, not default.
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maximus_asinus

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Re: Bombs and Gravity
« Reply #7 on: September 06, 2016, 05:17:56 PM »

I originally envisioned this as an option for Fort Builder. I was thinking of making Plinko style levels where a person from the top of the level would drop bombs down onto players below. When a player below was killed, they would get the option to go on top and help rain bombs.

It might just be that this deserves an event of it's own with a custom bomb.
« Last Edit: September 07, 2016, 07:28:26 PM by maximus_asinus »
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PoJo

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Re: Bombs and Gravity
« Reply #8 on: September 07, 2016, 11:25:30 AM »

Your plinko idea could work with people shooting arrows, and just make the blocks destroyable with arrows

Less plinko more space invader
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Ranger

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Re: Bombs and Gravity
« Reply #9 on: September 13, 2016, 04:23:24 PM »

Instead of making something custom like that, just make it so that Fireblast is enabled instead of some fancy arrow.  I'm pretty sure Fireblast is working in it's current state.
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