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General Graal Discussion / Re: Judge my leveling and tell me to give up
« on: September 09, 2016, 07:31:22 PM »
This is an example of a level that is technically very well done, but isn't visually appealing due to the limitations of the default tileset.
If I were a talented GFX artist, I would create mossy and/or cracked tiles for the castle walls to give the level more texture, and tiles to better transition between the damaged/eroded parts of the walls and floor.
Personal preference would have me change the caves. I don't like the tiles, and I feel like a better looking cave can be made with outside cliffs, and a seteffect.
With that being said, I found a few levels that might inspire you in terms of cave design, and maybe castle design. Just grabbed a few screenshots from the forum, not all of them are from me.
http://i.imgur.com/7ZWePSr.png
http://i.imgur.com/zcBaEv3.png
http://i.imgur.com/3WsTyGj.png
http://i.imgur.com/tkvZHCF.png
http://i.imgur.com/wlXKcQv.gif
If I were a talented GFX artist, I would create mossy and/or cracked tiles for the castle walls to give the level more texture, and tiles to better transition between the damaged/eroded parts of the walls and floor.
Personal preference would have me change the caves. I don't like the tiles, and I feel like a better looking cave can be made with outside cliffs, and a seteffect.
With that being said, I found a few levels that might inspire you in terms of cave design, and maybe castle design. Just grabbed a few screenshots from the forum, not all of them are from me.
http://i.imgur.com/7ZWePSr.png
http://i.imgur.com/zcBaEv3.png
http://i.imgur.com/3WsTyGj.png
http://i.imgur.com/tkvZHCF.png
http://i.imgur.com/wlXKcQv.gif