Classic Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

some big news are coming camed.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - PoJo

Pages: 1 2 [3] 4 5 6
31
Bugs and Suggestions / Re: Arrows interacting with explosions
« on: August 26, 2016, 08:33:33 AM »
Fireball would also be better because it opens up fireblasts as a bomb arrow combination ala Zelda

32
Events / Re: gambling minigame/event
« on: August 26, 2016, 08:30:15 AM »
note: I can't script, so any idea I have is just fantasy, don't expect me to go anywhere with it. I will contribute graphics, levels, and ganis to any one who does any to pick up something like this or anything else

33
Guilds / Re: Rommiel vs. Ventrue
« on: August 23, 2016, 06:58:49 PM »
I'm willing to join whichever wants additional deadweight

34
Events / "Charge"
« on: August 23, 2016, 03:28:08 PM »
This was a sort of Team LMS PK that Delteria and NPulse had, and UN had a variant of.

Players divided into two or more teams, usually randomly but that's not important. Everyone is set to .5 hp, and that's it. The team with the last player left wins. Usually it's played with just swords, but NPCs or throwable objects work too.

With a lot of players this could take some time, but with just a few it goes by quick, so I'd say with bigger groups to just have one round, but that's just my take. First team to three wins sounds decent too, to prevent it just being a quick tix event.

Ranger hosted it today in the allstar spar room, problem is that that is spar only so no NPCs

36
Guilds / Re: Rommiel vs. Ventrue
« on: August 22, 2016, 06:56:17 PM »
but ppn2 is leader of ramuel

37
Events / Re: New Event Idea
« on: August 22, 2016, 06:32:55 PM »
Yeah, make it say "Mou <3"

38
Classic Main Forum / Re: Clean up Taylor Richards
« on: August 22, 2016, 01:26:53 PM »
Because you're subjective on what is and isn't quality.

39
I'm not questioning that the blue gray shade is wrongly named. My issue is that those two shades are completely different and yet they have practically the same name.

40
Classic Main Forum / Re: Clean up Taylor Richards
« on: August 21, 2016, 11:03:26 PM »
If we had quality control on graphics, I wouldn't be able to submit anymore

41
Classic Main Forum / Re: Clean up Taylor Richards
« on: August 21, 2016, 02:54:24 PM »
The satoshi hats are really good though

42
But fix it






43
Bugs and Suggestions / Re: Stats
« on: August 20, 2016, 07:20:12 AM »
I still shamelessly like my baddy fight club idea.

44
Classic Main Forum / Re: Map Expansion
« on: August 19, 2016, 08:22:14 PM »
Sticking them in apartments actively encourages players to not explore new areas. R2R on UN was stupid. There were tons of phenomenal levels, but no one ever checked because outwardly it was just a bunch of identical doors. Apartments are great when the level serves a function, such as storing items on a server like Era or GK. Having a playerlevel "district" map lets there be some kind of illustrated growth and encourages players take up development and exploration, while also making it something easily ignorable by players who are uninterested.

45
Classic Main Forum / Re: Map Expansion
« on: August 19, 2016, 05:23:13 PM »
I don't understand the aversion to playerhouses in regards to expansion. I've seen UN referenced as being a cluttered mess, but UN also did it badly. A decent sized, albeit empty and moderately detailed overworld level could be designed deliberately with playerhouses/player made content in mind, slap link between the map and that, and it keeps everything concise, encourages player involvement, and expands the map with new things to look at without taking attention from real development - all while both being tidy and out of the way so player content isn't distracting or bothering people who don't like it. Someone could even be hired as a sort of QA, if you wanted to make sure the levels were up to snuff.

Pages: 1 2 [3] 4 5 6