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Messages - PoJo

Pages: 1 [2] 3 4 ... 6
16
Non Graal Related / Re: Other Games You Play
« on: September 13, 2016, 08:09:29 PM »
vic's joined me in the overwatch world, she's a good healslut

17
Bugs and Suggestions / Re: TCG Monthly Points Glitch?
« on: September 13, 2016, 08:08:57 PM »
He plays everyone every chance he gets except you


Also his points are bugged - they're not raising like they should

18
Non Graal Related / Re: Favourite Songs
« on: September 11, 2016, 02:02:21 PM »
https://www.youtube.com/watch?v=7EClqI85YEE

I found a cassette with this in a golf cart in orlando years ago and I've loved it since

19
General Graal Discussion / Re: Judge my leveling and tell me to give up
« on: September 10, 2016, 03:43:29 PM »
 :(

20
General Graal Discussion / Re: Judge my leveling and tell me to give up
« on: September 09, 2016, 09:40:24 PM »
Quote
mossy and/or cracked tiles for the castle walls to give the level more texture, and tiles to better transition between the damaged/eroded parts of the walls and floor

something I considered, maybe

Quote
I feel like a better looking cave can be made with outside cliffs, and a seteffect.

I've always hated the cave tiles, but I hadn't thought of that. Might play with the idea, the screenshots help. If I go that route, I'll still have to make some rock graphics, because I want the vague appearance of collapsed/caved in.

as for the castle stuff, the problem with that is that I really love the dumb castle tiles I'm using, and if anything I'd want to make more options for that.

21
General Graal Discussion / Judge my leveling and tell me to give up
« on: September 09, 2016, 04:12:46 PM »
This is kinda old, but I never got any critique on it in the past and I'd like to know how I could improve.



here we go

22
Non Graal Related / Re: Other Games You Play
« on: September 07, 2016, 07:19:24 PM »
I played the shit out morrowind for way too long

m&b warband is really cool

I put together a merc army of primarily women and we called ourselves the maneaters and ravaged the desert for years, until finally mellowing out and integrating and serving the sultanate, until betraying them to install arwa the pearled one to the throne, and then once we accomplished that, the world was our oyster and I got bored and stopped playing

gonna get back in eventually




lately I've been playing overwatch, the phantom pain, and monster hunter gen

23
Bugs and Suggestions / Re: Bombs and Gravity
« on: September 07, 2016, 11:25:30 AM »
Your plinko idea could work with people shooting arrows, and just make the blocks destroyable with arrows

Less plinko more space invader

24
Guilds / Re: Guild Prize Ideas
« on: September 06, 2016, 04:02:14 PM »
Guild Houses has been thought about before but at this point is somewhat of a mountainous task.

How so?

25
Bugs and Suggestions / Re: Bombs and Gravity
« on: September 06, 2016, 09:40:44 AM »
but if bombs reacted to gravity, you couldn't use them as stepping stones

26
Events / Re: "Charge"
« on: September 04, 2016, 04:50:25 PM »
Yeah I wasn't so much suggesting as a new event to "make" so much as throw out a new variant for GCs to host with what they currently have.

27
Events / Re: Boat PK LMS
« on: September 04, 2016, 04:49:19 PM »
For the boat concept I had, you wouldn't even need to slash, it's just physically bumping into each other. Imagine the present "ice"  movement modifier, but with physics where contact and speed of contact pushed other players. That was the idea.

28
Guilds / Re: Guild Prize Ideas
« on: August 31, 2016, 12:41:26 PM »
guild themed bat and rat forms


zorbi become flying fish, or just pathetic fish flopping around on land for each respective form

29
Guilds / Re: Guild Prize Ideas
« on: August 30, 2016, 04:08:29 PM »
Guild themed portable chairs

30
Events / Re: Coral Capers (Event Idea)
« on: August 28, 2016, 07:15:05 AM »
Quote
This stuff almost makes me miss dev work.
Careful, you're on a slippery slope

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