Classic Forums

Graal Classic => Bugs and Suggestions => Topic started by: kalzor on January 04, 2016, 09:40:21 PM

Title: Voluran pillars bugged
Post by: kalzor on January 04, 2016, 09:40:21 PM
Sometimes when fighting voluran pillars will start to move and immediately stop, putting them .5 away from their origination point.
Title: Re: Voluran pillars bugged
Post by: kalzor on January 04, 2016, 09:48:02 PM
http://i.imgur.com/uzCGE7K.png
Title: Re: Voluran pillars bugged
Post by: kalzor on January 04, 2016, 10:18:23 PM
The fire's boxes are too large, causing you to be hit by fires in a range where you should only be teetering on it.  http://i.imgur.com/MrDh0bA.png
Title: Re: Voluran pillars bugged
Post by: Skyzer on January 04, 2016, 11:00:38 PM
I busted this quest up. I managed to get two doorways not to work and I had to update the levels.
Title: Re: Voluran pillars bugged
Post by: Thor on January 05, 2016, 02:14:15 AM
I'll look in to it. Skyzer I should probably have reset your progress beforehand!
Title: Re: Voluran pillars bugged
Post by: Thor on January 05, 2016, 01:57:18 PM
I've reduced the damage region of the fire slightly so that you can walk edge-on with it. The only way I've been able to reproduce the pillar issue is by throwing bombs on to the fire while Voluran is still controlling the pillars, is this how you produced the bug?

(on that subject, I've made the bombs explode sooner when placed on the fire as well)
Title: Re: Voluran pillars bugged
Post by: kalzor on January 05, 2016, 03:52:25 PM
Yes, bombs were used in the making of that bug.  I should have mentioned that - sorry.


I noticed another bug - in the room with the disappearing platforms, when you walk over the weight-switch the text prompt comes up and immediately goes down if you're holding a movement key.


also, can he have attack animations?