Classic Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

We're back. Discord - https://discord.gg/U7C8YNYF63

Author Topic: Diagonal Throw  (Read 23842 times)

0 Members and 1 Guest are viewing this topic.

Racil

  • Development
  • Full Member
  • **
  • Posts: 148
  • Archon
    • View Profile
Diagonal Throw
« on: September 20, 2015, 03:26:20 PM »

It'd be nice if we could throw liftable objects diagonally the same way we do the boomerang.
Logged

PoJo

  • (zorbi)
  • Jr. Member
  • **
  • Posts: 88
  • wahaha
    • View Profile
Re: Diagonal Throw
« Reply #1 on: September 22, 2015, 02:58:05 PM »

stop wanting to throw things, we need an option to gently set items down without breaking them

#savethesigns
Logged

Ranger

  • Graal Help
  • Full Member
  • **
  • Posts: 198
  • GH Admin
    • View Profile
Re: Diagonal Throw
« Reply #2 on: September 22, 2015, 06:50:29 PM »

Is there a way to make it so you can pick up and throw other players kinda like the zoras in LTTP?
Logged

Skyzer

  • Zolderon
  • TCG Committee
  • Full Member
  • *
  • Posts: 222
    • View Profile
Re: Diagonal Throw
« Reply #3 on: September 22, 2015, 10:22:21 PM »

Looks like someone wants to throw a certain Zorbi.
Logged
I'm lazy.

Thor

  • Manager
  • Sr. Member
  • ****
  • Posts: 457
  • The Higher Power
    • View Profile
Re: Diagonal Throw
« Reply #4 on: September 23, 2015, 12:57:09 PM »

Diagonal throw is possible but I'm not sure I'd want it usable in events. Perhaps as a quest upgrade.

Picking up players is sadly very complicated to pull off in Graal.
Logged

PoJo

  • (zorbi)
  • Jr. Member
  • **
  • Posts: 88
  • wahaha
    • View Profile
Re: Diagonal Throw
« Reply #5 on: September 23, 2015, 04:56:24 PM »

un found a way
Logged

Thor

  • Manager
  • Sr. Member
  • ****
  • Posts: 457
  • The Higher Power
    • View Profile
Re: Diagonal Throw
« Reply #6 on: September 23, 2015, 05:36:33 PM »

un found a way

Is it very easily bugged?
Logged

Racil

  • Development
  • Full Member
  • **
  • Posts: 148
  • Archon
    • View Profile
Re: Diagonal Throw
« Reply #7 on: September 24, 2015, 02:23:56 AM »

Graal v1.32 (offline version) found a way! You could also throw players in water to make them disappear and make them unable to play.
I think Dusty was able to pull it off more successfully on his version of classic.
What would the issue be in events with diagonal throwing? I understand haveing certain mechanics disabled, just curious.
edit:I forgot, #savethesigns !
Hmm, now I want to make sprites for signs falling face first onto the ground once you put them down.
« Last Edit: September 24, 2015, 02:25:34 AM by Racil »
Logged

Selena

  • My very own title?!
  • Newbie
  • *
  • Posts: 7
    • View Profile
Re: Diagonal Throw
« Reply #8 on: September 24, 2015, 05:11:15 AM »

Graal v1.32 (offline version) found a way! You could also throw players in water to make them disappear and make them unable to play.
I think Dusty was able to pull it off more successfully on his version of classic.
What would the issue be in events with diagonal throwing? I understand haveing certain mechanics disabled, just curious.
edit:I forgot, #savethesigns !
Hmm, now I want to make sprites for signs falling face first onto the ground once you put them down.
Throwing anything* into a body of water should immediately lower your ap to zero and give players that have a cynober skin colour a damage buff that'll last until you're gutted.

*fishfood and money are greatly appreciated.
Logged

Thor

  • Manager
  • Sr. Member
  • ****
  • Posts: 457
  • The Higher Power
    • View Profile
Re: Diagonal Throw
« Reply #9 on: September 24, 2015, 12:03:18 PM »

Graal v1.32 (offline version) found a way!

Key words: Offline version

aka zero latency + 100% clientside
Logged

PoJo

  • (zorbi)
  • Jr. Member
  • **
  • Posts: 88
  • wahaha
    • View Profile
Re: Diagonal Throw
« Reply #10 on: February 14, 2016, 03:27:20 PM »

aka zero latency + 100% clientside

sorry for the bump but I had an idea

what if the loophole was that the carried player doesn't actually get picked up? they simply disappear, and their screen follows the carrying player. Meanwhile, the carrying player just holds an NPC with attributes set to look like the player being carried - a bush that looks like a player, really. Then, when they throw/drop them, the carried player get warped to the target location and becomes visible again, while the dummy disappears.

now, there still might be delay for the screen of the player being carried, having to follow the carrying player. but unlike on un, the rest of the server won't see it as the carried player warping around behind the carrying player, since the actual carried player isn't the object being carried, but an invisible character tied to the carrying player's xy
Logged

Racil

  • Development
  • Full Member
  • **
  • Posts: 148
  • Archon
    • View Profile
Re: Diagonal Throw
« Reply #11 on: March 02, 2016, 07:03:45 AM »

I, knowing nothing of scripting, think this sounds like a great idea!
Logged

WaFFL3Cake

  • June PK Champion (2015)
  • Newbie
  • *
  • Posts: 47
  • i'm normal
    • View Profile
Re: Diagonal Throw
« Reply #12 on: March 04, 2016, 08:20:13 PM »

How about a sign that throws the player when attempting to pick up the sign?
#savethesigns
Logged
Rommiel

Racil

  • Development
  • Full Member
  • **
  • Posts: 148
  • Archon
    • View Profile
Re: Diagonal Throw
« Reply #13 on: March 05, 2016, 04:22:15 AM »

I'd make gfx for that!
Logged

Skyzer

  • Zolderon
  • TCG Committee
  • Full Member
  • *
  • Posts: 222
    • View Profile
Re: Diagonal Throw
« Reply #14 on: August 17, 2016, 02:32:28 AM »

That's something I want to see.
Logged
I'm lazy.