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Bugs and Suggestions / Re: Portable Chair hates me
« on: August 30, 2016, 09:45:55 PM »
D:
some big news are coming camed.
I like guild cards or identification that you can present to other players. Like how the 300 club trophy behaved IIRC. It would show your name, guild rank, guild banner (if you have one).
Guild themed portable chairs
Custom Guild Card
Unique NPCs such as Bat Form or some other kind of Form
Maybe extra permaclothes or beer slots to anyone who is a member of the guild
Due to the fact that a couple of the Guild Prizes are not applicable without Mod Fort being activated, I'm looking to implement some other new prizes for Guild Points to be spent on. Feel free to post ideas here.
I borrowed an En Guarde sprite from google images and continued my mockup.
http://i.imgur.com/6pRoxGf.gifv
The animation is a bit jenky because of the delay I set per frame, but you can probably tell what I'm going for a bit more.
Wait, so um...when does the fort actually open up?
Why you gotta show off man?
For those who have not noticed there is a system in place where Guilds can unlock certain perks. These can all be seen here:
https://www.youtube.com/playlist?list=PLt91R-JPwtUDtA2pxeIw3XcQycEyZD9wY
However the only way at current to obtain Guild Points is through Mod Fort, which is not utilized as it requires a larger number of players around the clock to work as intended. I am therefore contemplating to award Guild Points to those who top the various Rank lists each month who are attached to a Competitive guild.
I mean for quick reply and quoting from other people's posts. The formatting button just above the text box works just fine when replying. Is this just me?
So this was another idea I had the brief time I was working on UN - the inspiration is Saltybet. Saltybet is a website that uses the fighting game/fighting game engine "Mugen" to let people gamble on matches between AI controlled characters. What makes it interesting is that Mugen is a unique engine that allows for custom made characters - not just appearance, but entirely player made moves and attacks and properties. Thus in Saltybet, unless you've seen the character before, you're betting on a mystery.
How this ties into Graal, is this. An underground "fight club" looking level, meant to look dark, dank, and out of the way. In sewers, perhaps? Here, players would gather to bet on periodic fights between NPC baddies. The baddies would be randomly generated from several templates. Their appearance would be assembled from an assortment of baddy "part" graphics (head, body, arms, weapon appearance, etc). Their attacks would be based on loadouts (sword/shield, archer, bomb, firearrow/dragon, etc). The way they fight would be based on a personality (brave ones would be more likely to try and corner another baddy, cowardly ones would often flee with their back to the other, strategic ones would flee backwards, etc). Occasionally "top tier" baddies would be thrown in, with preset appearance/attacks/AI to represent a player, a major NPC character, or just a gimmicked enemy. I don't know how feasible this would be here, but scripters on UN suggested that this kind of AI vs AI battling was doable.
Anyway, it's nothing that would make an impact on the game now, but maybe in the future something like this could give players something to do independent of questing or hosted events.
is this strictly tiling or will you be introducing new concepts via scripts?
I think it would be neat to have a maze like level set underwater where the players have to swim around using the arrow keys, pressing A to get sort of a dash swim to close in on a player.
This was a sort of Team LMS PK that Delteria and NPulse had, and UN had a variant of.
Players divided into two or more teams, usually randomly but that's not important. Everyone is set to .5 hp, and that's it. The team with the last player left wins. Usually it's played with just swords, but NPCs or throwable objects work too.
With a lot of players this could take some time, but with just a few it goes by quick, so I'd say with bigger groups to just have one round, but that's just my take. First team to three wins sounds decent too, to prevent it just being a quick tix event.
Ranger hosted it today in the allstar spar room, problem is that that is spar only so no NPCs