Classic Forums
Graal Classic => Bugs and Suggestions => Topic started by: maximus_asinus on September 04, 2016, 06:19:25 PM
-
As a player and host, I sometimes feel like NPCs should be impacted by the gravity NPC the same way players are. A placed or thrown bomb should immediately drop if not supported by a blocking tile. Having the option to even toggle this during events could make stage building a lot more interesting.
-
Nope.
-
Would be nice as an option. But it probably would require lots of scripting?
-
Would be nice as an option. But it probably would require lots of scripting?
I wouldn't think so, unless we wanted bombs to behave exactly like people. I think just having them fall when they're place or when they land after they're thrown would be good enough, and that would be as simple as a wall check.
-
The issue here is that bombs (and the placement of their explosions) are Serverside, whereas movement / wall detection etc is Clientside.
Prior to the wipe I made fully Clientside bombs where this would have been "achievable", but they didn't work very well for a host of reasons.
-
but if bombs reacted to gravity, you couldn't use them as stepping stones
-
but if bombs reacted to gravity, you couldn't use them as stepping stones
That is why it should've been an additional option, not default.
-
I originally envisioned this as an option for Fort Builder. I was thinking of making Plinko style levels where a person from the top of the level would drop bombs down onto players below. When a player below was killed, they would get the option to go on top and help rain bombs.
It might just be that this deserves an event of it's own with a custom bomb.
-
Your plinko idea could work with people shooting arrows, and just make the blocks destroyable with arrows
Less plinko more space invader
-
Instead of making something custom like that, just make it so that Fireblast is enabled instead of some fancy arrow. I'm pretty sure Fireblast is working in it's current state.