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Messages - Thor

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31
Guilds / Re: Rank Guild Point Awarding
« on: August 26, 2016, 01:12:26 PM »
Wait, so um...when does the fort actually open up?

The system is made to have it open once a day at 4 different possible times. Once all of those times are depleted they reset.

32
Bugs and Suggestions / Re: Quote Button Doesn't Work
« on: August 26, 2016, 11:43:56 AM »
I'll have to see if I can safely update the forums as it's been several years now since the last upgrade.

33
Bugs and Suggestions / Re: Arrows interacting with explosions
« on: August 25, 2016, 12:07:04 PM »
You mean fire blasts.

It's possible to do, though I'd prefer to turn arrows in to fireballs rather than fireblasts that explode. Might be preferable to prevent this within events as well.

34
Guilds / Rank Guild Point Awarding
« on: August 23, 2016, 04:56:56 PM »
For those who have not noticed there is a system in place where Guilds can unlock certain perks. These can all be seen here:

https://www.youtube.com/playlist?list=PLt91R-JPwtUDtA2pxeIw3XcQycEyZD9wY

However the only way at current to obtain Guild Points is through Mod Fort, which is not utilized as it requires a larger number of players around the clock to work as intended. I am therefore contemplating to award Guild Points to those who top the various Rank lists each month who are attached to a Competitive guild.

35
While I don't like how these are inconsistent, the colour names are built in to Graal.

36
Classic Main Forum / Re: Clean up Taylor Richards
« on: August 22, 2016, 03:19:41 PM »
Did nobody notice that the close X was rendering above the window title? :o

37
Bugs and Suggestions / Re: Save TCG match replay
« on: August 21, 2016, 08:34:28 AM »
It does seem like a lot of effort for something which can be screen recorded anyway, but it's not totally outlandish. The "games" that are played between NPCs are basically just looping through an array of configurations and moves.

38
Classic Main Forum / Re: Let's Hire a Scripter
« on: August 21, 2016, 08:32:13 AM »
Every server will tell you that they wish they had another powerhouse scripter available to them.

39
Bugs and Suggestions / Re: Chat Bubble
« on: August 20, 2016, 03:26:46 AM »
Correct. iClassic took them from Npulse.

40
Classic Main Forum / Re: The Forums!
« on: August 17, 2016, 12:03:50 PM »
Art can always be posted in General Discussion.

Development specific threads are better off on the official Graal forums, especially scripting.

41
Bugs and Suggestions / Re: NPCs to Play TCG With
« on: August 17, 2016, 12:02:15 PM »
Would take ages to make an AI that's actually fun/challenging.

42
Bugs and Suggestions / Re: Pot Race
« on: August 16, 2016, 12:36:35 PM »
Have fixed the invincibility/nick issue.

43
Bugs and Suggestions / Re: Pot Race
« on: August 16, 2016, 01:13:52 AM »
Ah I'm glad to finally know where this invincibility bug is coming from. Tbh I'd just draw an indicator above yourself, no need to make everyone else transparent. Could make chat hidden as well.

44
Classic Main Forum / Re: Trading Card Rarity Spreadsheet
« on: August 15, 2016, 05:26:42 PM »
Perhaps we should put it on Google Sheets for easier public viewing & future collaborating?

45
Classic Main Forum / Re: Map Expansion
« on: August 14, 2016, 12:18:45 PM »
South / Swamp Town / Destiny was the plan. Though it wouldn't be an expansion, but a separate map (supports custom tilesets).

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