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Messages - Thor

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Classic Main Forum / Re: Classic Shut Down, Thor Banned?
« on: July 05, 2017, 01:19:43 AM »
It looks like unixmad is trying to push you and the server off the platform. Do you think it is likely that Classic is ever relaunched? Are you even interested in pursuing a public release at this point? Or has unixmad killed your drive? It was your ability and vision that produced what we have thus far, so without you I don't see much of a future in the server.

My drive was already killed even without this. I had offered to temporarily list the server over the summer again, which didn't get a response as usual and oddly coincides with the 2 month figure.

Classic Main Forum / Re: Classic Shut Down, Thor Banned?
« on: June 30, 2017, 01:23:16 AM »
What the hell happened? Classic is my home server and the only reason why I've stuck around this long. What did you do, Thor?

It's a strange situation when this happens for re-distributing software which was released 17 years ago... for free, to celebrate nostalgia on a server where one of the primary purposes of its existence is to celebrate nostalgia. I was hoping common sense would prevail here, it clearly wasn't an attack on Graal and the release has generated a very positive reaction among players. Given the situation of PC Graal this also isn't really a punishment that penalises me at all, but penalises others.

For what it's worth, this will apparently last 2 months.

Hello and Goodbyes / Re: hey!
« on: April 20, 2017, 05:47:43 PM »
so hi! - anyone out there?


General Graal Discussion / Re: My youtube channele
« on: November 15, 2016, 12:44:31 PM »
Hey guys can you please check out my YouTube channele this is my latest video.

Thank you for this useful and informative post.

Bugs and Suggestions / Re: GC Tool flexibility
« on: September 15, 2016, 11:54:52 AM »
You can already use Middle Click for this where applicable (player related functions).

Bugs and Suggestions / Re: TCG Monthly Points Glitch?
« on: September 15, 2016, 11:52:00 AM »
He plays a lot of noobs.

Guilds / Re: Guild Prize Ideas
« on: September 06, 2016, 03:35:04 PM »
Ideas I'd like to implement within the near future:

  • Custom Guild Mount
  • Custom Guild Card
  • Extra Permaclothes Slots while a member of the Guild

Guild Houses has been thought about before but at this point is somewhat of a mountainous task.

Bugs and Suggestions / Re: Bombs and Gravity
« on: September 05, 2016, 01:23:27 PM »
The issue here is that bombs (and the placement of their explosions) are Serverside, whereas movement / wall detection etc is Clientside.

Prior to the wipe I made fully Clientside bombs where this would have been "achievable", but they didn't work very well for a host of reasons.

Events / Re: Boat PK LMS
« on: September 04, 2016, 09:26:52 AM »
Could probably work as something separate to horses/boats, where your movement can be 360 degrees and have acceleration/deceleration, hold the arrows in a direction before slashing to slash in that direction.

Events / Re: "Charge"
« on: September 04, 2016, 09:16:34 AM »
This is accomplishable with existing tools. Could have an entirely new level made for it or use the Forbuilder level.

Events / Re: LMS Level Ideas
« on: September 04, 2016, 09:05:28 AM »
Have to keep in mind that we don't have any systems for single player events outside of the GC Studios, except for Sparring. So any new LMS levels need to have the waiting/entry areas that The Pit & Skyline do.

Events / Re: Don't Touch Me, I'm Scared (Event Idea)
« on: September 04, 2016, 08:57:49 AM »
The problem I see with wall masters is that the ones we use in Volurans are 100% clientside. If you have clientside baddies within events then you won't be able to see them the same as other players are seeing them. If we were to make a serverside version, most of us know that the detection/accuracy can be off.

Bugs and Suggestions / Re: Quote Button Doesn't Work
« on: August 31, 2016, 03:37:52 PM »
Appears to be fixed now?

Guilds / Guild Prize Ideas
« on: August 30, 2016, 01:05:24 PM »
Due to the fact that a couple of the Guild Prizes are not applicable without Mod Fort being activated, I'm looking to implement some other new prizes for Guild Points to be spent on. Feel free to post ideas here.

Guilds / Re: Rank Guild Point Awarding
« on: August 29, 2016, 05:37:22 PM »
A Guild Points award system for the Ranks has now been implemented. Those who occupy the top 5 of each Rank at the end of each month will have Guild Points awarded to their respective Competitive Guild.

Guild Points awarded for those who top the Spar + PK + TCG ranks are as follows -

1st:  10 Guild Points
2nd: 5 Guild Points
3rd - 5th: 1 Guild Point


As Archery is a single player based rank, the awarding is as follows -

1st: 5 Guild Points
2nd: 2 Guild Points
3rd - 5th: 1 Guild Point


As of this moment, Loyalists of Graal are set to gain 27 Guild Points. With this considered the prices for the various Guild Awards have been adjusted, but are subject to change in future depending on how things play out.

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