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Graal the Adventure 2004 is now on Graal Reborn! | Introducing Project GrailWay

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Messages - Ranger

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16
Events / Re: TCG League
« on: September 15, 2016, 05:42:52 PM »
So far it's looking like xiao, mike, and snow noob are in.

17
Events / TCG League
« on: September 15, 2016, 03:41:02 PM »
Alright guys, here's my initial proposal for the TCG League.  Let me know what you guys think or if anything is unclear.  Once we get the mechanics ironed out then we will begin! :D

TCG League

Players will go into a pool of 4-5 players each.  Each player will play against each player at least once, with the possibility for by-rounds.  Games will be scheduled weekly and the round's matches will be posted on the forums.  There is no set time for a match to be held, and scheduling the match between players is the responsibility of the players.  The players can play the match at any time that week, before the next round of matches begins.  In order for an event to be properly recorded, either a GC needs to be present, or both players need to post the same result on the forums.  If a player is a no-show for that week, then a win will be awarded to the player who makes contact with the GC.  If there is a scheduling conflict and the players cannot schedule a match between eachother, then the match will be recorded as a draw.  At the end of the "season" a tournament will be held and one player will be awarded the title of TCG Champion.

18
General Graal Discussion / Re: Judge my leveling and tell me to give up
« on: September 15, 2016, 12:04:43 PM »
I'm talking about how they are just one tile that goes straight up and down for the left and right sides.  That's not "Classic" style, but more of a UN or Zodiac style that developed and gained popularity on those servers in the early 2000's.

19
General Graal Discussion / Re: Judge my leveling and tell me to give up
« on: September 14, 2016, 08:46:30 PM »
Well if it's not going up on Classic then it looks fine :)

20
Classic Main Forum / Re: It is official
« on: September 14, 2016, 08:45:55 PM »
They've only been working on the server for a few months on top of that.  Everything there is so unpolished it's ridiculous, even they admitted to just getting things in place so they could be at a bare minimum level of working.  I don't see the server going anywhere tbh.

21
General Graal Discussion / Re: Judge my leveling and tell me to give up
« on: September 13, 2016, 10:50:26 PM »
I'm talking about how the walls are just a straight tile instead of having a 4x4 tile block like the default tileset has.  Were you intending these levels for Classic?  I guess that's a more important question.

22
Bugs and Suggestions / Re: GC Tool flexibility
« on: September 13, 2016, 05:59:45 PM »
Agreed.  While the new GC tools are very handy they are also clunky to use, this is a complaint that I've heard repeated multiple times.

23
Bugs and Suggestions / TCG Monthly Points Glitch?
« on: September 13, 2016, 04:44:47 PM »
How does puppin consistently have so many points?  This is the 2nd or 3rd month now.  Also he refuses to play me, probably because I can beat him fairly regularly.

24
Non Graal Related / Re: Other Games You Play
« on: September 13, 2016, 04:41:04 PM »
Lords of the Realm 2
 8)

25
General Graal Discussion / Re: Judge my leveling and tell me to give up
« on: September 13, 2016, 04:40:00 PM »
The level itself is pretty good, however, I'm not sure if those UN/Zod style walls are acceptable.

26
Guilds / Re: Guild Prize Ideas
« on: September 13, 2016, 04:38:09 PM »
guild themed bat and rat forms


zorbi become flying fish, or just pathetic fish flopping around on land for each respective form

I kinda want to see a Fish Form that makes you flop around like the fish in LttP, that'd be great haha.

Guild Houses has been thought about before but at this point is somewhat of a mountainous task.

How so?

Yeah, how so?

I think max is onto something with the whole "guild point auction" thing.  It would be a way for the higher level guilds to quickly and easily expend excess guild points so that they don't just stack up there doing nothing, meaning that they would have to constantly earn guild points every month if they want to keep getting that auction prize, whatever it may be.  I think the NPCs inside of the guild fort are a good idea, but may be exploitable, possibly.  Would need some testing.  Perhaps, though, we can adjust their HP, and in response to that the guild can purchase upgrades for their NPCs via bombs, arrows, extra hp, extra sword, faster movement, etc etc.

27
Events / Re: Boat PK LMS
« on: September 13, 2016, 04:29:39 PM »
What pojo is describing actually sounds really cool, I fully support this idea.

28
Bugs and Suggestions / Re: Art Gallery
« on: September 13, 2016, 04:28:26 PM »
Gonna put up all sorts of penis drawings, calling it now.

29
Bugs and Suggestions / Re: Idea: Search Bar In Taylor Richaards
« on: September 13, 2016, 04:27:56 PM »
Probably not without a complex script or tags that are manually input into another complex script, so no..

30
Bugs and Suggestions / Re: Quote Button Doesn't Work
« on: September 13, 2016, 04:26:48 PM »
Appears to be fixed now?

I'll have to see if I can safely update the forums as it's been several years now since the last upgrade.
If you're going to make changes to the forums, can you change the size of the fonts that are in quotes. I have a hard time reading them.

Yep

hurray
YAAAAYYYYYY!

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