Classic Forums

Graal Classic => Bugs and Suggestions => Topic started by: PoJo on August 15, 2016, 08:23:01 PM

Title: Pot Race
Post by: PoJo on August 15, 2016, 08:23:01 PM
so pot race glitches nicks

obviously this is because it hides nicks, as they can be distracting on that level. fair

but there's a ton of other ways to block the screen and mess people up, and even if you hide all text, there's still the issue caused by having 10+ identical pots on screen. this slows down the beginning of the game because you have to try to determine which one is you, and then when someone is already long past that, it's hard to catch up

delteria solved this problem in a way that I want to suggest now for classic

they have four identical pot race tracks, all in the same level. plays were divided up into the different tracks. not only would this work to make things less cluttered, but it would also open up the potential for different types of pot race, like teams (or a sort of relay), with each track being a team.
Title: Re: Pot Race
Post by: xiaoguard on August 15, 2016, 08:58:34 PM
I think an easier way to fix pot race would be something that iClassic does. In their race events, every player except yourself is slightly transparent, so you can always tell easily where you are.
Title: Re: Pot Race
Post by: WaFFL3Cake on August 15, 2016, 09:45:41 PM
there was also the problem that afterwards, players were invincible in fort builder :o
idk if that was the case outside of events though
Title: Re: Pot Race
Post by: Thor on August 16, 2016, 01:13:52 AM
Ah I'm glad to finally know where this invincibility bug is coming from. Tbh I'd just draw an indicator above yourself, no need to make everyone else transparent. Could make chat hidden as well.
Title: Re: Pot Race
Post by: xiaoguard on August 16, 2016, 01:59:44 AM
Ah I'm glad to finally know where this invincibility bug is coming from. Tbh I'd just draw an indicator above yourself, no need to make everyone else transparent. Could make chat hidden as well.
An indicator wouldn't really fix the issue, and there's no real reason why you couldn't just make everyone else transparent. Making chat hidden would also help though, yes.
Title: Re: Pot Race
Post by: Racil on August 16, 2016, 02:23:49 AM
Could put in several different pot types in the level. I know we have at least four already.
Though an indicator of some kind, or transparency for other players would probably be the best fix.
Title: Re: Pot Race
Post by: PoJo on August 16, 2016, 10:51:22 AM
indicator sounds fine

hidden text would be nice but sometimes healthy trash talk is pivotal for events

could apply a case by case text hider that "mutes" spammers
Title: Re: Pot Race
Post by: Thor on August 16, 2016, 12:36:35 PM
Have fixed the invincibility/nick issue.
Title: Re: Pot Race
Post by: Skyzer on August 17, 2016, 02:29:14 AM
I'm glad someone finally brought up these bugs. Please encourage people to let us know about any bugs they find.