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Graal Classic => Events => Topic started by: PoJo on February 12, 2016, 07:39:18 PM

Title: gambling minigame/event
Post by: PoJo on February 12, 2016, 07:39:18 PM
So this was another idea I had the brief time I was working on UN - the inspiration is Saltybet. Saltybet is a website that uses the fighting game/fighting game engine "Mugen" to let people gamble on matches between AI controlled characters. What makes it interesting is that Mugen is a unique engine that allows for custom made characters - not just appearance, but entirely player made moves and attacks and properties. Thus in Saltybet, unless you've seen the character before, you're betting on a mystery.


How this ties into Graal, is this. An underground "fight club" looking level, meant to look dark, dank, and out of the way. In sewers, perhaps? Here, players would gather to bet on periodic fights between NPC baddies. The baddies would be randomly generated from several templates. Their appearance would be assembled from an assortment of baddy "part" graphics (head, body, arms, weapon appearance, etc). Their attacks would be based on loadouts (sword/shield, archer, bomb, firearrow/dragon, etc). The way they fight would be based on a personality (brave ones would be more likely to try and corner another baddy, cowardly ones would often flee with their back to the other, strategic ones would flee backwards, etc). Occasionally "top tier" baddies would be thrown in, with preset appearance/attacks/AI to represent a player, a major NPC character, or just a gimmicked enemy. I don't know how feasible this would be here, but scripters on UN suggested that this kind of AI vs AI battling was doable.

Anyway, it's nothing that would make an impact on the game now, but maybe in the future something like this could give players something to do independent of questing or hosted events.
Title: Re: gambling minigame/event
Post by: Thor on February 12, 2016, 07:57:24 PM
Would be unique and entertaining, certainly doable.

The hurdle I have is what currency this would involve gambling, or what other incentive could be provided. Gelat is a quest item rather than an economy item.
Title: Re: gambling minigame/event
Post by: PoJo on February 14, 2016, 03:16:53 PM
Why not its own currency that could be cashed in on card points or GC, as alternative for people that want to git gud at cards but can't seem to win?
Title: Re: gambling minigame/event
Post by: xiaoguard on August 25, 2016, 06:29:30 PM
So this was another idea I had the brief time I was working on UN - the inspiration is Saltybet. Saltybet is a website that uses the fighting game/fighting game engine "Mugen" to let people gamble on matches between AI controlled characters. What makes it interesting is that Mugen is a unique engine that allows for custom made characters - not just appearance, but entirely player made moves and attacks and properties. Thus in Saltybet, unless you've seen the character before, you're betting on a mystery.


How this ties into Graal, is this. An underground "fight club" looking level, meant to look dark, dank, and out of the way. In sewers, perhaps? Here, players would gather to bet on periodic fights between NPC baddies. The baddies would be randomly generated from several templates. Their appearance would be assembled from an assortment of baddy "part" graphics (head, body, arms, weapon appearance, etc). Their attacks would be based on loadouts (sword/shield, archer, bomb, firearrow/dragon, etc). The way they fight would be based on a personality (brave ones would be more likely to try and corner another baddy, cowardly ones would often flee with their back to the other, strategic ones would flee backwards, etc). Occasionally "top tier" baddies would be thrown in, with preset appearance/attacks/AI to represent a player, a major NPC character, or just a gimmicked enemy. I don't know how feasible this would be here, but scripters on UN suggested that this kind of AI vs AI battling was doable.

Anyway, it's nothing that would make an impact on the game now, but maybe in the future something like this could give players something to do independent of questing or hosted events.

Bumping an old thread because I like the idea.
This would be really cool and quite entertaining to have, just to pass the time. As for the currency, you could just have chips that you can buy with gelats. Not sure what they could be used for though, if anything.
Title: Re: gambling minigame/event
Post by: Ranger on August 25, 2016, 06:42:21 PM
I like pojos idea of cashing the gambling chips or whatever at a counter to get GC Tickets or Card Points.  Or Admin Hats.
Title: Re: gambling minigame/event
Post by: maximus_asinus on August 25, 2016, 06:55:41 PM
You could also keep track of the top winners, top winning streak, top losing streak, how many tickets were lost, most profit on one bet, most lost, etc. It would encourage competition this way.

Title: Re: gambling minigame/event
Post by: PoJo on August 26, 2016, 08:30:15 AM
note: I can't script, so any idea I have is just fantasy, don't expect me to go anywhere with it. I will contribute graphics, levels, and ganis to any one who does any to pick up something like this or anything else