Classic Forums

Graal Classic => Bugs and Suggestions => Topic started by: maximus_asinus on September 04, 2016, 06:19:25 PM

Title: Bombs and Gravity
Post by: maximus_asinus on September 04, 2016, 06:19:25 PM
As a player and host, I sometimes feel like NPCs should be impacted by the gravity NPC the same way players are. A placed or thrown bomb should immediately drop if not supported by a blocking tile. Having the option to even toggle this during events could make stage building a lot more interesting.
Title: Re: Bombs and Gravity
Post by: Skyzer on September 04, 2016, 10:35:07 PM
Nope.
Title: Re: Bombs and Gravity
Post by: Racil on September 05, 2016, 03:14:05 AM
Would be nice as an option. But it probably would require lots of scripting?
Title: Re: Bombs and Gravity
Post by: maximus_asinus on September 05, 2016, 08:43:45 AM
Would be nice as an option. But it probably would require lots of scripting?
I wouldn't think so, unless we wanted bombs to behave exactly like people. I think just having them fall when they're place or when they land after they're thrown would be good enough, and that would be as simple as a wall check.
Title: Re: Bombs and Gravity
Post by: Thor on September 05, 2016, 01:23:27 PM
The issue here is that bombs (and the placement of their explosions) are Serverside, whereas movement / wall detection etc is Clientside.

Prior to the wipe I made fully Clientside bombs where this would have been "achievable", but they didn't work very well for a host of reasons.
Title: Re: Bombs and Gravity
Post by: PoJo on September 06, 2016, 09:40:44 AM
but if bombs reacted to gravity, you couldn't use them as stepping stones
Title: Re: Bombs and Gravity
Post by: Racil on September 06, 2016, 10:17:40 AM
but if bombs reacted to gravity, you couldn't use them as stepping stones
That is why it should've been an additional option, not default.
Title: Re: Bombs and Gravity
Post by: maximus_asinus on September 06, 2016, 05:17:56 PM
I originally envisioned this as an option for Fort Builder. I was thinking of making Plinko style levels where a person from the top of the level would drop bombs down onto players below. When a player below was killed, they would get the option to go on top and help rain bombs.

It might just be that this deserves an event of it's own with a custom bomb.
Title: Re: Bombs and Gravity
Post by: PoJo on September 07, 2016, 11:25:30 AM
Your plinko idea could work with people shooting arrows, and just make the blocks destroyable with arrows

Less plinko more space invader
Title: Re: Bombs and Gravity
Post by: Ranger on September 13, 2016, 04:23:24 PM
Instead of making something custom like that, just make it so that Fireblast is enabled instead of some fancy arrow.  I'm pretty sure Fireblast is working in it's current state.