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Messages - Racil

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46
General Graal Discussion / Re: I'm Doing Hat Redos
« on: August 16, 2016, 02:05:53 AM »
Seems nice. Just start with the ones that look flat or or too bad for anyone to bother useing.

47
Classic Main Forum / Re: Map Expansion
« on: August 15, 2016, 12:49:16 AM »
Onnet, MoD town and tribal village. Only expansions to the current map I could see being done.
I would have liked to add a nafets river valley to the east of master Lis as a separate map based on Zols underground river and the Zora village from 1999 or so.

Edit: Would adding under water levels count as a map expansion?

48
Classic Main Forum / Re: Screenshots from Recent Events
« on: August 12, 2016, 03:28:41 PM »
Too bad this site wasn't finished. Would've been nice to have a screenshot gallery section that isn't a thread.

49
Hello and Goodbyes / Re: It's Samantha
« on: July 29, 2016, 09:52:13 AM »
Hey Samantha!

50
Bugs and Suggestions / Re: Diagonal Throw
« on: March 05, 2016, 04:22:15 AM »
I'd make gfx for that!

51
Bugs and Suggestions / Re: Diagonal Throw
« on: March 02, 2016, 07:03:45 AM »
I, knowing nothing of scripting, think this sounds like a great idea!

52
Bugs and Suggestions / Re: Libraries/Bookshelves
« on: March 01, 2016, 06:22:23 AM »
I forgot to send all the zorbi lore I found in the backups to you. It wasn't much.

53
Non Graal Related / Re: NASA discovery on Mars
« on: February 09, 2016, 07:46:21 AM »
Are there green Zorbi?

54
Non Graal Related / Re: (Late) Merry Christmas
« on: February 09, 2016, 07:44:41 AM »
You could edit your post, noone'd notice!

55
Non Graal Related / Re: (Late) Merry Christmas
« on: February 07, 2016, 02:19:24 AM »
You forgot to say 'a very late one'.

56
Non Graal Related / (Late) Merry Christmas
« on: December 28, 2015, 02:57:19 AM »
I hope you had a good yule, and I wish you a happy new year!

57
Bugs and Suggestions / Re: The Warptex and Online Editor
« on: October 23, 2015, 05:29:49 AM »
What about makeing shack on demand link to playerhouses if the player has one uploaded? The shack would be an npc placed and then removed when the owner logs off (for more than five minutes to account for the reconnect bugs) You'd get an option to enable entering these kinds of playerhouses in the options menue, default set to off, so you don't have people spam them in a pk area.
The owner of the playerhouse would be able to lock andunlock the shack entrance, even when the house is placed on the map.
This would of course mean we'd have to make doors that lock from the inside if the player does not have enough questprogression to enter the area the house is located in.

58
Hello and Goodbyes / Re: Hugop here!
« on: October 04, 2015, 03:47:45 AM »
Welcome hugop!

59
Hello and Goodbyes / Re: \o
« on: September 29, 2015, 03:07:12 PM »
Hej!

60
Events / Re: Crane Game
« on: September 28, 2015, 03:36:24 PM »
This should be a minigame too.

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