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Messages - Skyzer

Pages: 1 ... 4 5 [6] 7
76
Bugs and Suggestions / Re: Player Holding
« on: September 17, 2012, 12:54:59 AM »
Well, there's not much to do atm.

77
Events / Re: Lax GCs
« on: September 16, 2012, 12:37:32 PM »
If they are lagging they shouldn't be playing.

78
Guilds / Re: Guild System
« on: September 15, 2012, 01:25:22 PM »
Well yeah, but I was talking managing the guild.

79
Guilds / Re: Guild System
« on: September 15, 2012, 06:56:27 AM »
It'll be like a global guild, but local. We get it. We don't care how it's scripted.

80
Events / Re: Lax GCs
« on: September 15, 2012, 06:55:08 AM »
How about GCs that don't screw up?

81
Events / Re: sumoallstar arena path deletion
« on: September 14, 2012, 12:13:47 PM »
Nope.

82
Bugs and Suggestions / Re: Libraries/Bookshelves
« on: September 14, 2012, 12:13:10 PM »
no way ur a  noob

83
Guilds / Re: Guild System
« on: September 12, 2012, 07:36:23 PM »
No.

84
Guilds / Re: Guild System
« on: September 12, 2012, 05:19:19 PM »
We don't have a plan for player houses so let's not talk about guild houses until then.

85
Guilds / Re: Guild System
« on: September 12, 2012, 03:47:54 PM »
Another thing, if there is a limit to the members a guild can have, PLEASE PLEASE PLEASE do not let guilds make clones.

Example: Ventrue, Ventrue Vampires, VV, The Coven, Ventrue2

86
Guilds / Re: Guild System
« on: September 12, 2012, 03:36:02 PM »
I agree with global guild stuff, except for "import global guild data." I don't think that global guilds should be local if a majority of players in that guild do not play the server or if the guild is largely inactive. Imagine if unixmad logged on, made VIP a local guild, and asked for the global guild data to be imported. I also think that guilds should have a limited amount of members.

I like the idea of prestige or points. One idea I have for using prestige is to purchase member slots; increasing the maximum amount of members. Also, having enough prestige could allow the guild to create or purchase a guild house.

I don't like the idea of multi-guilding with local guilds. If you guys absolutely insist upon it, it may be a good idea to limit the amount of guilds a player can join.

I do not see how event wins fit in with guilds. Guild tags are removed from single player events and tags are generic in team events.

Also, since this wasn't addressed; there is an alliance system already working. Staff guilds currently use it. What is the plan for alliances?

87
Hello and Goodbyes / Re: Hello!
« on: August 24, 2012, 01:19:25 PM »
haaaaaaaah

88
Updates and Announcements / Re: GC Studios Spar Tournament
« on: March 30, 2012, 06:21:32 PM »
Who cares?

89
Hello and Goodbyes / Re: Hello
« on: March 26, 2012, 10:32:37 PM »
Hiya.

90
Stop necroing threads.

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