General Discussion > General Graal Discussion

Judge my leveling and tell me to give up

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PoJo:
This is kinda old, but I never got any critique on it in the past and I'd like to know how I could improve.



here we go

maximus_asinus:
This is an example of a level that is technically very well done, but isn't visually appealing due to the limitations of the default tileset.

If I were a talented GFX artist, I would create mossy and/or cracked tiles for the castle walls to give the level more texture, and tiles to better transition between the damaged/eroded parts of the walls and floor.

Personal preference would have me change the caves. I don't like the tiles, and I feel like a better looking cave can be made with outside cliffs, and a seteffect.

With that being said, I found a few levels that might inspire you in terms of cave design, and maybe castle design. Just grabbed a few screenshots from the forum, not all of them are from me.

http://i.imgur.com/7ZWePSr.png
http://i.imgur.com/zcBaEv3.png
http://i.imgur.com/3WsTyGj.png
http://i.imgur.com/tkvZHCF.png
http://i.imgur.com/wlXKcQv.gif

PoJo:

--- Quote ---mossy and/or cracked tiles for the castle walls to give the level more texture, and tiles to better transition between the damaged/eroded parts of the walls and floor
--- End quote ---

something I considered, maybe


--- Quote ---I feel like a better looking cave can be made with outside cliffs, and a seteffect.
--- End quote ---

I've always hated the cave tiles, but I hadn't thought of that. Might play with the idea, the screenshots help. If I go that route, I'll still have to make some rock graphics, because I want the vague appearance of collapsed/caved in.

as for the castle stuff, the problem with that is that I really love the dumb castle tiles I'm using, and if anything I'd want to make more options for that.

Skyzer:
That leveling style is very old.

PoJo:
 :(

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