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some big news are coming camed.

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Topics - Kevin

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Guilds / Guild System
« on: September 11, 2012, 05:13:19 PM »
Classic is looking to adopt a guild system that will fill a unique purpose with many extra features available generally not found within the global guild structure. Right now in the planning phase we are looking to collect critiques and suggestions to make sure the guild system is comprehensive and delivers features players would like to see most. I'll try to summarize key points of the current ideas below.

  • Allow Global Guilds on Classic

    Guild leaders or another rank to be determined will be able to manage a local version of their guild on Classic. To insure guild names aren't stolen or managed by the wrong person, either the leader or a very high rank will need to be the one filling the local leader slot. It will be possible to import global guild data such as members and nicknames fairly often or on demand, so either management tool would be acceptable to use.
  • Guild Prestige

    This would work as a form of ranking guilds against one other based on participation in sparring, events, and player killing. A player would only be allowed to select one prestige guild at a time, and upon selecting one of their guilds to be their prestige guild, would have to meet a requirement to actually earn points for that guild. This requirement is not set in stone, but participating in 20 events/spars/PKing for a bit all seem likely candidates. Once a player has made an initial commitment to that guild, they will then be able to earn points for their guild. These points will be used to rank guilds in addition to other forms of stat tracking for each guild. Eventually a perks system could be implemented that rewards players with benefits for earning certain levels of prestige.
  • Multiguilding

    Under this system, multiguilding will still be a viable option for players who want to join flavor and family type guilds while still having their contributions apply to another guild. However, it is likely that players would need to stay on their prestige tag to earn points for their guild with the exception of events.
  • Stat Tracking

    Statistics such as event wins, sparring totals, player killing (kills/deaths) can also easily be tracked so that guilds can compare themselves in things as specific as CTF, or in general like just events. The more statistics that are available for players to compare, the better, and hopefully some graphing can be implemented to make visual comparisons easier within the client for the data that is available.

These are a few ideas currently kicking around that can be expanded upon greatly based on player feedback, along with new ideas entirely that may not have been thought of. Have at it!

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