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Messages - ppn

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Hello and Goodbyes / hey men and women
« on: October 27, 2019, 05:47:57 PM »
hey ppl:
         i don't think many check this forums, but just wanted to leave some well wishing. hope everybody is doing well, and i'd like to hear back from anybody that played one of the best servers i've ever participated in (except stupid idiot romaiel guy). also special shout out to ffcmike he's a cool dude, but one time he was talking about coffee being "codswallop." idk vvhat that means but i respect the UK and him immensely.

                                                           cheers to all
                                                                -ppn

2
Non Graal Related / Re: Other Games You Play
« on: September 18, 2016, 02:23:24 AM »
man up and play dota

3
Events / Re: TCG League
« on: September 18, 2016, 02:21:20 AM »
please clarify the redundancies of this in relation to the TCG ranking system / TCG event

4
Events / Re: Guide to Fort Builder Strategies
« on: August 15, 2016, 09:08:46 PM »
legit whoever came up with E strategy is basically modern sun tzu

5
Classic Main Forum / Re: Trading Card Rarity Spreadsheet
« on: October 04, 2015, 03:10:33 PM »
way to man up remonq

6
Bugs and Suggestions / Re: TCG ADDENDUM
« on: October 04, 2015, 10:16:44 AM »
I think a LVL 0 drop would be a nice additional strategy // not taking a ton of damage from a forced horrible placement.

I also think a forced scripting taking away a random shuffle would really detract from a legitimate card game; would open door for some really high level card deck builds with minimal trade offs from juggling MP. The mechanic of getting a large LVL hand and properly placing it is kind of high level playing. It just sucks getting stuck with an impossible hand despite having a balanced deck...

...hence discard CMD -- and would also add an additional layer of strategy.

7
Bugs and Suggestions / TCG ADDENDUM
« on: October 04, 2015, 10:03:56 AM »
Hey, vvhat about an option to discard a card from your hand? i.e. discard a card and lose 2 HP similar to passing a turn.

I've a pretty balanced custom deck, but sometimes I get a hand with a LVL 3 and LVL 4 without some 0's to balance it out and end up taking ~6 HP damage just from turn skips. I know dealing with bad hands is part of the game, but I think this would be a nice addition; as it stands I am on the fence from just removing LVL 4 cards from deck altogether because of these nightmare hands -- just not worth having them.

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